How to play

You can play two different versions of Datopolis

The warm-up version teaches you how to negotiate and build with data (20-30 minutes)

The full version allows you to take on different player roles in the town of Sheridan, with competing winning conditions. You must work together to respond to environmental, economic and social crises in the town (45 minutes - 1 hour).

How Datopolis works

The aim of the game is to create tools using data tiles.

Tools can be things like apps, websites or dashboards, and there are six types of data tiles you can combine to create a tool:

economic

Transport data tile
transport
Product data tile
product

social

Health data tile
health
Democratic data tile
democratic

environmental

Geospatial data tile
geospatial
Weather data tile
weather

Data can be open, closed or private

Open weather data tile
open data
Closed weather data tile
closed data

You can lay most data tiles as open or closed.
Simply flip the tile over to show the open pattern.

Private weather data tile
private data

Private data tiles can only be laid as closed data, and can never be opened.

Create tools that match the pattern on the tool card

  • You can only create tools when the pattern on the tool card exactly matches data tiles on the table.
  • When you lay a data tile for the first time, place a use marker on it to show you own it.
  • Every time you use a tile to build a tool, you must place a use marker on top of it.
  • You can only use data that you own and others open data to build tools.
  • You can only lay new data tiles from your hand if they are used in a tool you are creating.

During your turn you can negotiate with other players

  • You can try to persuade other players to make their data open so you can use it to create your tool.
  • Only you can initiate negotiations, but players you negotiate with can bring in another player to make a three-way or four-way deal.
  • You might exchange data tiles with them. They might open some of their data if you open yours. You might trade tool cards. Anything goes!
  • BUT only you can put down new data tiles or create tools during your turn.

An example tool card using three data tiles.

Remember

Warm up game (20-30 minutes)

In this game you will build tools using data tiles that might be 'open' or 'closed' data. The pattern of tiles that emerges is called the 'data infrastructure'. The first player to complete 10 points worth of tools is the winner.

Game setup

  1. Each player has a set of coloured use markers. You need these to indicate data that you own or use, after it has been laid as part of the data infrastructure, otherwise players won't know who to negotiate with to open up data!
  2. Pick out one data tile from the bag. If it's a private data tile, put it back and keep picking until you get a normal data tile. Put the data tile in the middle of the table open side up.
  3. For each player in turn:
    • Pick two data tiles out of the bag.
    • Place one of them next to the middle tile, closed side up. You can choose which one to place. The other one stays in your hand.
    • Put one of your use markers on the tile you placed.

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Correct

Five player set up, each player has placed a tile around the open data tile as closed data , and placed their counter on their data tile.

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Incorrect

Five player set up, but one data tile (pink - product data) is not touching the centre open data. All data tiles at set up must touch the central open data tile.

Getting ready to begin

  1. Give each player a turn card. In this version of the game you will not be using the roles on the inverse of the turn card.
  2. Shuffle the tool cards.
  3. Deal three tool cards to each player.
  4. Place the remaining tool cards face down somewhere everyone can reach them.
  5. The rest of the components - event cards and town dashboard - are not needed in the warm up game.
Players can choose to display their data and tool cards openly, or to keep them private.

A turn card showing the steps to be taken.

Rules of play

Choose a player to start. We recommend starting with the player who most recently used some data - otherwise let the youngest player start. Use your turn card to help you through each stage of your turn:

  1. Take a data tile from the bag into your hand.
  2. Look at the data tiles you have in your hand, your tool cards and data that has already been laid. Negotiate with other players. When you think you can build something:
    • Place the tool card face up in front of you so everyone can see what you're building.
    • Place a use marker on every data tile you used to create the tool - including data tiles that already have use markers on them - so everyone can check that the pattern on the card matches the data you're using.
    • Make up a name for the tool, and tell everyone what it is and what it does.
  3. You can create more than one tool during your turn, if you're able to. When you've finished, you have the option of discarding one of the tool cards in your hand.
  4. Draw enough new tool cards so that you end your turn with three new cards in your hand.
Play moves on to the player on the left.

An example tool card using three data tiles.

Illustration Building a tool

Winning

Full game (45 minutes - 1 hour)

The full game works in the same way as the warm up version, except each player is working towards a different goal, and the life of the town is declining. This version of the game introduces some new elements:

The dashboard

This keeps track of the life of the town: its people, economy and environment. Every turn, event cards may lower the dashboard scores, but making tools can increase them. Different players have different roles and different goals as a result. It's possible for everyone to lose, or for everyone to win, or for only some players to win.

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Having an impact

Tools that you create have an impact which increases the scores on the dashboard. There are three different types of impact: economic, social and environmental. Some tools can have different options for impact. You can choose which impact a tool has when you build it, but you can only choose one of the available options. A tool cannot have multiple impacts.

Example

This tool is a mobile app of local public clinics. It uses democratic data (yellow), health data (red) and geospatial data (green).
If you build it, you can choose to either increase the social score on the dashboard or increase the environmental score. The social and environmental icons are shown as options in colour, while the economic icon is grey to show that it isn't an option for this tool.

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Events

Town events are bad things that happen in the town. They lower the impact scores on the dashboard. Discard them after changing the impact score.

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Media releases are new rules from government. Only one is in effect at any time. Keep it face up in the middle of the table. Discard old government events when a new one is drawn.

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Town crises are things that affect you when you draw them. Some of them last until the end of your next turn, when you draw the next event card.

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Roles

There are nine roles in the game. You must not tell anyone what role you have, but you may reveal it by what you do and what kinds of deals you make.

Private sector roles are trying to build successful businesses. They win if they're the first to create 10 points of tools.

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Public sector roles are trying to build long-term sustainability. They win if there's lots of open data on the board.

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Third sector roles are trying to maximise impact. They win if the imapct score they care about is highest at the end of the game.

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Game setup

  1. Pick out one data tile. If it's a private data tile, put it back and keep picking until you get a normal data tile. Put the data tile in the middle of the table with the open side up.
  2. For each player in turn:
    • Pick two data tiles out of the bag.
    • Place one of them next to the middle tile, closed side up. You can choose which one to place, and the other one stays in your hand.
    • Put one of your use markers on the tile you placed.

Getting ready to begin (full version)

  1. Deal out three tool cards to each player.
  2. Give each player a role card at random. Do not show anyone your role card.
    • For the physical game the role decroptions are on the other side of the turn card.
    • In the online game the role cards are in the middle of the board when the game is loaded, you should deal these into peoples hands so they remain hidden.

Rules of play

Choose a player to start. We recommend starting with the player who most recently used some data - otherwise let the youngest player start.

  1. Take a data tile from the bag into your hand.
  2. Create as many tools as you want.
    • Place the tool card on the table in front of you.
    • Make up a name for the tool and tell everyone what it is and what it does.
    • Place a use marker on every data tile you used to create the tool.
  3. After creating as many tools as you want, discard one of your tool cards. You can also discard a tool that you have already built, reducing the points you have collected.
  4. Draw new tool cards so that you end your turn with three in your hand.
  5. Take an event card and do what it says.
Play now moves to the player on your left.

The end of the game

Rather than a single winner, the full version of the game has three scenarios that bring the game to an end.

High score

Utopia

An emergency response

Why we built Datopolis

The warm up version of Datopolis has been useful for team away days, data workshops and strategy sessions in a range of organisations. The full version is more suited to boardgame lovers like us who like a bit more complexity.

We play a lot of board games, and we spend lots of our time talking about data and open data. Datopolis lets us introduce data in a tactile, engaging way.

We created Datopolis in the open, using feedback from playtesting sessions for more than 12 months. The components are available for printing and editing on GitHub and we'll continue to improve it based on your feedback. The majority of Datopolis is openly licensed; you can change the rules, the cards, the tiles, translate it and localise it as long as you attribute the Open Data Institute and Folk Labs. You can even sell your version if you want. The only exception is for the box and illustrations in the instructions, which cannot be used for commercial purposes.

Acknowledgements

We would like to thank everyine who helped turn this game into reality, particularly our co-creators and playtesters:
- list of names goes here
... and everyone at the Open Data Institute. We are sorry if we have missed your name off!
A very special thankyou to Folk Labs, who put in lots of hard work illustrating the game, and without whom it wouldn't look this pretty.
Ellen and Jeni

Feedback

We would love to hear what you think of the game and you can contact us here.

Licensing


The cover art and illustrations in Datopolis are made available under a Creative Commons Attribution Non-Commercial Licence. You are free to reproduce, mash up and adapt these design elements so long as your purpose is non-commercial and you attribute the Open Data Institute and Folk Labs.

The individual game components, instructions, text and method are openly licensed (CC-BY) and available at http://github.com/opendataboardgame/game.